Free high-definition skybox
For the latest screenshots of my FractalTerrain module I used some skybox I found some time ago. Yesterday I got a myself copy of Vue 9 (the low priced Esprit edition) and rendered a new skybox using its exceptional spectral atmosphere model. I tried to give the sky a very stylized and unique look during post-processing… And because I like the result so much, I have updated the images in my previous post (and added two additional pictures). I’m releasing the skybox under the Creative Commons Attribution 3.0 Unported License. The package contains the unaltered renderings as...
Read MoreStatus update on FractalTerrain: Mountain features
I’ve put a lot of effort into the FractalTerrain module in the last couple of weeks and I made good progress since the last post. Since then I’ve implemented a couple of more Noise generator modules (like a Worley noise module for example) and improved the procedural multitexturing of the terrain meshes. I’ve also added some simple water shaders and a nice-looking skysphere. Also new is a landscape module, which generates some small terrain chunks (like Blockmania does) to support the fast generation of vast landscapes using multiple cores. For the volumetric part...
Read MoreWhat about Blockmania!
I’m currently working on another project that also involves procedural terrain generation and fractal landscapes – but not on the trivial level of blocks. This time I’m developing a complete library of noise-, filter-, simulation- and rendering-modules in C# using the XNA framework as a subcomponent for a computer-graphics-framework. The FractalTerrain module supports heightmap and voxel-based approaches utilizing the Marching Cubes algorithm and very elaborate shading and rendering techniques. I’ll keep posting footage as the project evolves. Maybe this know-how...
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