Posts Tagged "depth of field"

It has been a long time… Terasology Java applet back up again!

Posted by on Mar 13, 2012 in General, Terasology | 0 comments

Enjoy your daily dose of some blocky railgun action right from your local browser! Use either the built-in version here on my blog (just click on Terasology – Play! up there) or use the standalone version which can be found here. Don’t forget to bookmark those links!

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Video: Boom!

Posted by on Mar 7, 2012 in Terasology | 0 comments

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Video: Post-processing effects 2

Posted by on Feb 5, 2012 in Terasology | 0 comments

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Video: Post-processing effects

Posted by on Feb 4, 2012 in Terasology | 0 comments

It has been a long time… How have you been?

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Clouds, skybox, shaders and more

Posted by on Jun 7, 2011 in Terasology | 0 comments

I’ve spent the last days cleaning up large portions of the source code and optimizing some parts of the engine – and I finally started to work on the “unspreading” of light. But I’ve added some more content. The tech demo now contains moving clouds which are influenced by the direction of the wind (which changes randomly over time) and a skybox. The skybox is currently used to create a gradient sky color. The engine also utilizes some simple shaders at the moment to create a radial fog effect and guarantee gamma correct rendering. I’ll use this foundation to...

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