Fractal landscapes

Lighting! (Now working as it should)

Posted by on Sep 14, 2011 in Fractal landscapes, Terasology | 1 comment

Light sources can now be removed and the sunlight is updated when blocks are removed or placed. Sorry it took so long…

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Video: Flight 3

Posted by on Sep 4, 2011 in Fractal landscapes, Terasology | 3 comments

Here’s ‘Flight 3′. Showcasing the new ambient occlusion lighting, rudimentary biomes and all the changes I made to the terrain generation process the last couple of days.

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Blockmania’s new look

Posted by on Sep 3, 2011 in Fractal landscapes, Terasology | 1 comment

I’ve made some good progress with Blockmania the last couple of days. I’ve replaced the lighting model with a smooth ambient occlusion based model and added basic support for biomes. And the terrain now has a much less abstract look… At the moment the terrain generator produces some hilly snow regions, a flat desert and the well known forest region. I’ve also added support for different forms of blocks, so water blocks can be lower than normal blocks and special blocks like cacti can be rendered. Make sure to have a look at the current builds starting at tag...

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Video: Flight 2

Posted by on Aug 31, 2011 in Fractal landscapes, Terasology | 0 comments

I’ve put a lot of effort in optimizing Blockmania the last days and tweaked the terrain generators quite a bit. This videos shows about 20-30 Minutes footage in fast motion. And I think I just got some ideas to generate biome like terrain variations…

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Status update on FractalTerrain: Generating complex terrain

Posted by on Aug 22, 2011 in Fractal landscapes | 0 comments

Here’s a screenshot of a demo project using the FractalTerrain library. In this example a very realistic and manifold landscape is generated by solely composing FractalTerrain-modules. This demo utilizes ridged multifractal noise, perturbation (using Perlin noise), Voronoi/Worley noise and some basic combiner modules. In addition the thermal weathering filter has been applied to the final terrain. I’ve also updated the lighting and the procedural texture blending of the terrain...

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Free high-definition skybox

Posted by on Aug 21, 2011 in Fractal landscapes, Freebies, General | 0 comments

For the latest screenshots of my FractalTerrain module I used some skybox I found some time ago. Yesterday I got a myself copy of Vue 9 (the low priced Esprit edition) and rendered a new skybox using its exceptional spectral atmosphere model. I tried to give the sky a very stylized and unique look during post-processing… And because I like the result so much, I have updated the images in my previous post (and added two additional pictures). I’m releasing the skybox under the Creative Commons Attribution 3.0 Unported License. The package contains the unaltered renderings as...

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