Terasology

Terasology is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication.

Terasology is an open source project started by Benjamin “begla” Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton “small-jeeper” Kireev and Rasmus “Cervator” Praestholm and a full-fledged game concept was born.

The creators of Terasology are a diverse mix of software developers, game testers, graphic artists, and musicians. Get involved by checking out our Community Portal, our blog Moving Blocks!, and our Facebook Page.

Terasology is licensed under the Apache 2.0 License and available in source code form at GitHub.

Getting physical

Download the latest released build via GitHub or better yet grab our launcher.

A current version of the source code can be obtained by visiting the corresponding project at GitHub or by pulling the following repository directly using Git:

git clone git@github.com:MovingBlocks/Terasology.git

Try the latest build!

Feel free to try out the latest development build of Terasology and let us know what you think!

Download latest build

Additional Notes

Terasology’s base graphics uses the awesome Good Morning Craft! texture pack by Louis Durrant. Make sure to visit his homepage and support his work.

7 Comments

  1. Terasology is BEAU-TI-FUL ! Congratulations to the authors ^^

    @Richard Clark: If you’d like to help the Terasology team, you can log in on their forums, present yourself here: http://forum.terasology.org/forums/contributor-introductions.7/
    and read the contributor guide here: https://github.com/MovingBlocks/Terasology/wiki/Contributor-Guide

  2. Hey guys! The OreSpawn mod is looking for a new home now that “the great evil” has devoured Minecraft…

    Seriously… I’ve downloaded the latest git repository and actually gotten it up and running under eclipse. I’d like to help speed things along and contribute. I’ve got over 35 years programming experience. Mostly real-time and C, but have been modding for about a year and a half now. If you check on the OreSpawn website, you’ll see I’ve been around java and MC for quite a while. I live by the KISS principle, and am an old pro at speed optimizations. Can I help you all? Please? :)

    Thanks!
    Richard H. Clark
    TheyCallMeDanger

    • Why must you put Orespawn in this game

    • Oh hey, missed this comment, sorry about that! Not getting email notification from here and keep forgetting to check it … :-)

  3. You should add selectable races at the beginning of the game and also if it is in your work goals roleplay by adding quests and levels, for example.

  4. Holy shit! This is probably the most insane thing ive ever seen, I cant wait for this game to get some awesome updates! But so far this is one hell of a game, great job!

  5. It´s a really cool Game. Keep it Up!!

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