Terasology is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication.
Terasology is an open source project started by Benjamin “begla” Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton “small-jeeper” Kireev and Rasmus “Cervator” Praestholm and a full-fledged game concept was born.
The creators of Terasology are a diverse mix of software developers, game testers, graphic artists, and musicians. Get involved by checking out our Community Portal, our blog Moving Blocks!, and our Facebook Page.
A current version of the source code can be obtained by visiting the corresponding project at GitHub or by pulling the following repository directly using Git:
git clone firstname.lastname@example.org:MovingBlocks/Terasology.git
Try the latest build!
Feel free to try out the latest development build of Terasology and let us know what you think!