Posts made in November, 2011

Video: Waving grass and Bullet Physics integration

Posted by on Nov 23, 2011 in Archived | 0 comments

Here’s a new video demonstrating smooth waving grass and the forthcoming Bullet Physics integration. Never thought this would be doable in one day!

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Video: Blueprint demo

Posted by on Nov 15, 2011 in Archived | 0 comments

Here’s a first demo video showing a prototype of the upcoming blueprint concept designed by Cervator.

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Video: Gameplay demo

Posted by on Nov 15, 2011 in Archived | 0 comments

I’ve just uploaded a new demo video showing some of the newer stuff that we’ve added to the game. The video shows the current state of the terrain generation engine, the new skysphere and the L-System based trees I’ve added earlier this week (there is no slime in the video – move along).

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Lets get this show on the road!

Posted by on Nov 10, 2011 in Archived | 0 comments

New name on the blog here! I’m Rasmus ‘Cervator’ Praestholm and joined up with Begla a little while ago along with another new member of the core team. The blog has been a little quiet, but we’ve been busy behind the scenes! GitHub has been a better indicator of activity (along with our super sekrit forum & wiki), but it is time to change that and get more organized in public – that’s where I come in. First of – we’re officially making a game out of Blockmania! While I’m doing some technical contributions myself, the two main things I...

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