Posts made in July, 2011

What about Blockmania!

Posted by on Jul 29, 2011 in Archived | 0 comments

I’m currently working on another project that also involves procedural terrain generation and fractal landscapes – but not on the trivial level of blocks. This time I’m developing  a complete library of noise-, filter-, simulation- and rendering-modules in C# using the XNA framework as a subcomponent for a computer-graphics-framework. The FractalTerrain module supports heightmap and voxel-based approaches utilizing the Marching Cubes algorithm and very elaborate shading and rendering techniques. I’ll keep posting footage as the project evolves. Maybe this know-how...

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